Monday, April 27, 2009

Relationship between 2D & 3D ::: alec' in direct from Barcelona ;-)

Assignement 01A ::: Relationship between 3D and 2D.

The principle of this recursion is simple. It is a question of interpreting in 2D, a 3D operation! So, the forms do not change topologicaly), it's the point of view of each element which change!

In these examples, I used a simple rotation of every element, successively from 0, 15, 30, 45, 60, 75 and 90 ° on three axes of rotation, x, y and z! I also used a vertical movement for more visibility, but the plan remains unchanged.

1 comment:

  1. Hey Alec!

    Nice idea of 3-dimensional rotation without topological modification, which creates the desired complexity on a plan view. The code to generate it should be very easy and simple.

    The next step should be how to proceed after you have your variations, as you also have to think about how to spatialize this construction. As it is now, even though it is 3-dimensional, the iterations dont relate with each other. Each new element (square/circle/triangle) works independently from the previous, which is not efficient structure-wise. What happens in the Serpentine Pavilion is exactly the opposite: each new lines are draw according to the previously generated lines, and this makes the whole structure emerge within the iterations.

    Think about it: how to spatialize and provide structural unity for your initial idea?