and this is the script for it
import maya.cmds as cmds
import maya.cmds as cmds
import maya.mel as mm
import math
import sys
from random import*
from setColor import*
# increasing recursion limit to 8000 loops
sys.setrecursionlimit(8000)
#######################
### HELPING SCRIPTS ###
#######################
# getting center of the Face
def centerOfFace(facet):
#find the vertices that define that face.
vertex = cmds.polyListComponentConversion(facet, ff=1, tv=1)
cmds.select(vertex, r=1)
vertexFlat = cmds.ls(sl=1, fl=1)
#find out how many vertices define that face
vertCount = len(vertexFlat)
#print vertexFlat
#for each vertex go through and find it's world space position.
vertPositionSumX = 0.
vertPositionSumY = 0.
vertPositionSumZ = 0.
for a in range(0, vertCount, 1):
coordinate = cmds.pointPosition(vertexFlat[a], w=1)
vertPositionSumX += coordinate[0]
vertPositionSumY += coordinate[1]
vertPositionSumZ += coordinate[2]
centroidX = vertPositionSumX/float(vertCount)
centroidY = vertPositionSumY/float(vertCount)
centroidZ = vertPositionSumZ/float(vertCount)
return [centroidX, centroidY, centroidZ]
# distance between two points
def getDistance(start, end):
#start and end must be lists xyz
v = [start[0]-end[0], start[1]-end[1], start[2]-end[2]] #list format x,y,z
vector = "<<" + str(v[0]) + "," + str(v[1]) + "," + str(v[2]) + ">>"
mag = mm.eval("mag " + vector + ";")
return mag
# looking for closest locator through the list with locators to the LOCATOR
def closestLocator (locator, netOfLocs):
locatorPos = cmds.pointPosition(locator)
distance = 1000000000
closLocData = []
closestLocator = ""
for i in netOfLocs:
locPos = cmds.pointPosition(i)
currDist = getDistance(locatorPos, locPos)
if currDist < distance =" currDist" closlocator =" i" closlocpos =" locPos" closlocdist =" currDist" locatorpos =" Point" distance =" 1000000000" closlocdata =" []" closestlocator = "" locpos =" i[1]" currdist =" getDistance(locatorPos," distance =" currDist" closlocator =" i[0]" closlocpos =" locPos" closlocdist =" currDist" locatorpos =" Point" distance =" 1000000000" closlocdata =" []" closestlocator = "" locpos =" i" currdist =" getDistance(locatorPos," distance =" currDist" closlocator =" i[0]" closlocpos =" locPos" closlocdist =" currDist" locatorpos =" Point" distance =" 1000000000" closlocdata =" []" closestlocator = "" locpos =" i[2]" currdist =" getDistance(locatorPos," distance =" currDist" closlocator =" i[0]" grow =" i[1]" closlocpos =" locPos" closlocdist =" currDist" locatorpos =" Point" distance =" 1000000000" closlocdata =" []" closestlocator = "" locpos =" i[1]" currdist =" getDistance(locatorPos," distance =" currDist" closlocator =" i[0]" closlocpos =" locPos" closlocdist =" currDist" locatorpos =" center" distance =" 1000000000" closlocdata =" []" closestlocator = "" locpos =" i" currdist =" getDistance(locatorPos," distance =" currDist" closlocator =" i" closlocpos =" i" closlocdist =" currDist" x="0" y="0" z="0" n="0" ptpos =" cmds.pointPosition(i)" x="x+ptPos[0]" y="y+ptPos[1]" z="z+ptPos[2]" n="n+1" ptpos =" cmds.pointPosition(i)" x="x+ptPos[0]" y="y+ptPos[1]" z="z+ptPos[2]" n="n+1" midx =" x/n" midy =" y/n" midz =" z/n" midpt="[]" x="0" y="0" z="0" n="0" ptpos =" cmds.pointPosition(listLoc1[i])" x="x+ptPos[0]" y="y+ptPos[1]" z="z+ptPos[2]" n="n+1" ptpos =" listPt2" x="x+(ptPos[0]*len(listLoc1))" y="y+(ptPos[1]*len(listLoc1))" z="z+(ptPos[2]*len(listLoc1))" n="n+len(listLoc1)" midx =" x/n" midy =" y/n" midz =" z/n" midpt="[]" dire =" [" center =" center" loc2 =" loc2[0]" loc3 =" loc3[0]" loc4 =" loc4[0]" clpt1 =" closestPointToPoints" clpt2 =" closestPointToPoints" clpt1 =" clPt1[0]" clpt2 =" clPt2[0]" centerclosrelig =" centerClosRelig[0]" x =" (3*loc2[0]" y =" (3*loc2[1]" point =" [x,y,0]" x =" center[0]" y =" center[1]" new =" [x,y,0]" va =" (locPos[0]" vb =" (0,1,0)" angle =" cmds.angleBetween(v1=" v2="vb)" angle =" angle[3]" graves =" []" mitrary =" []" buddhism =" []" catholic=" []" orthodox =" []" hindu =" []" judaism =" []" protest =" []" islam =" []" allrelig =" []" otherr =" []" amitrary =" []" abuddhism =" []" acatholic=" []" aorthodox =" []" ahindu =" []" ajudaism =" []" aprotest =" []" aislam =" []" aallrelig =" []" ceremony =" []" entrance =" []" otherw =" []" otherm =" []" allrepuls =" []" trees =" []" treessrf=" []" cubes =" []" ff =" []" mitrary =" ff" ff =" []" buddhism =" ff" ff =" []" catholic =" ff" ff =" []" orthodox =" ff" ff =" []" hindu =" ff" ff =" []" judaism =" ff" ff =" []" protest =" ff" ff =" []" islam =" ff" ff =" []" amitrary =" ff" ff =" []" abuddhism =" ff" ff =" []" acatholic =" ff" ff =" []" aorthodox =" ff" ff =" []" ahindu =" ff" ff =" []" ajudaism =" ff" ff =" []" aprotest =" ff" ff =" []" aislam =" ff" otherrr =" []" otherr =" otherRR" allrelig =" self.mitrary" mmm="[]" mmmm="[]" ceremony =" mmm" entrance =" mmmm" otherw =" [centerOfFace('polySurface7766.f[0]'),centerOfFace('polySurface7770.f[0]'),centerOfFace('polySurface7767.f[0]'),centerOfFace('polySurface7769.f[0]'),centerOfFace('polySurface7771.f[0]')]" otherm =" [centerOfFace('polySurface7762.f[0]'),centerOfFace('polySurface7763.f[0]'),centerOfFace('polySurface7764.f[0]'),centerOfFace('polySurface7765.f[0]')]" allrepuls =" self.entrance" mm=" []" mmm =" []" m =" 'polySurface%d.f[0]'" n =" 'polySurface%d'" treessrf =" mmm" trees =" mm" r="True)" faces =" cmds.filterExpand(sm=" faces =" []" all="True)" cface =" centerOfFace(i)" loc =" cmds.spaceLocator(" p="(Cface[0],Cface[1],Cface[2])" graves =" FACES" all =" True)" locs =" cmds.filterExpand(sm=" pp =" []" loc =" i" lpos =" cmds.pointPosition(i)" oo =" []" graves =" PP" cubes =" []" position =" cmds.pointPosition(i)" cube =" cmds.polyCube" w ="size" h="size" d="size" repsize="10," pointsamount =" 4," n="0):" repulsivelocs =" self.allRepuls" locs =" self.graves" l="(repSize/5)*(i+1)" kpos =" k" closloc =" closestLocatorToPoint(Kpos," locpos =" closLoc[1]" clloc =" closLoc[0]" direc =" direction(LOCpos," newx =" ((direc[0]*6)/((i+1)*(i+1)))" newy =" ((direc[1]*6)/((i+1)*(i+1)))" newz =" ((direc[2]*6)/((i+1)*(i+1)))" cll =" [clLoc,LOCpos]" n="0," mn="0," bn="0," cn="0," on="0," hn="0," jn="0," pn="0," in="0," cubes =" []," max =" 150.0," cofcenmove="10" m =" [1]" b =" [2]" c =" [3]" o =" [4]" h =" [5]" j =" [6]" p =" [7]" i =" [8]" way ="=" way ="=" xxx =" randint" way ="=" xxx =" randint" n ="=" n ="=" n ="=" n="=" allrelig =" [M]+[B]+[C]+[O]+[H]+[J]+[P]+[I]" n="N+1" trees =" self.trees" closreligion =" closestPointToPoints1">= closReligion[1]:
M.append (midPtWater (self.otherW, self.otherM, M[2], self.ceremony, self.entrance, self.Amitrary, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = M[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
M.append (midPtWater (self.otherW, self.otherM, M[2], self.ceremony, self.entrance, self.Amitrary, ptt)) # midPt [3]
#setting the center of growing
newCen = newCenter (M[2], M[3], cofCenMove)
M[2] = newCen
prevousPt = newCen
if M[1]/10 == 0:
GG = randint (0,1)
else:
GG = M[1]/10
#trees growth
for i in range (GG):
#looking for closest tree
closTree = closestTreeToPoint (M[2], Trees)
closTree = closTree[0]
#making a circle in new tree position
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#1 tree == 2 graves... so... looking for closest two graves to the tree and removing the from the list
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
# stop recursion because allGraves list is empty
if len(allGraves)==1:
return "Done."
# stop the loop if Trees list is empty
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
MN = 0
M2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
M2 = M[2]
#looking for angle rotate the box according it to face the center
angle = angleBetweenVectors (M[2], closGravePos)
#making the cube with size which is changing depends on counter
cube = cmds.polyCube (w =size*(MN/MAX) ,h=size*(MN/MAX) ,d=size*(MN/MAX))
CUBES.append (cube[0])
#move the cube to the locator position
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
#rotate the cube to face the center of the religion
cmds.rotate ( angle[0], angle[1], angle[2], cube, pivot=closGravePos )
#remove the locator from the list with locators according to not to loop through it next time
allGraves.remove (closGraveName)
# draw a curve between center of the religion and the locator
cmds.curve( p=[(M2[0],M2[1], M2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
# stop recursion because allGraves list is empty
if len(allGraves)==1:
return "Done."
#return "Done."
cmds.refresh()
####### ALL THE RELIGIONS HAVE SIMILAR LOGIC BUT DIFFERENT NUMBERS
######BUDDISM######
closReligion = closestPointToPoints1 (B[2], ALLRELIG) #dist - [3]
if B[1] >= closReligion[1]:
B.append (midPtWater (self.otherW, self.otherM, B[2], self.ceremony, self.entrance, self.Abuddhism, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = B[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
B.append (midPtWater (self.otherW, self.otherM, B[2], self.ceremony, self.entrance, self.Abuddhism, ptt)) # midPt [3]
newCen = newCenter (B[2], B[3], cofCenMove)
B[2] = newCen
prevousPt = newCen
if B[1]/10 == 0:
GG = randint (0,1)
else:
GG = B[1]/10
for i in range (GG):
closTree = closestTreeToPoint (B[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
BN = 0
B2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
B2 = B[2]
cube = cmds.polyCube (w =size*(BN/MAX) ,h=size*(BN/MAX) ,d=size*(BN/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(B2[0],B2[1], B2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
######Catholics######
closReligion = closestPointToPoints1 (C[2], ALLRELIG) #dist - [3]
if C[1] >= closReligion[1]:
C.append (midPtWater (self.otherW, self.otherM, C[2], self.ceremony, self.entrance, self.Acatholic, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = C[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
C.append (midPtWater (self.otherW, self.otherM, C[2], self.ceremony, self.entrance, self.Acatholic, ptt)) # midPt [3]
newCen = newCenter (C[2], C[3], cofCenMove)
C[2] = newCen
prevousPt = newCen
if C[1]/10 == 0:
GG = randint (0,1)
else:
GG = C[1]/10
for i in range (GG):
closTree = closestTreeToPoint (C[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
CN = 0
C2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
C2 = C[2]
cube = cmds.polyCube (w =size*(CN/MAX) ,h=size*(CN/MAX) ,d=size*(CN/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(C2[0],C2[1], C2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
######Orthodox######
closReligion = closestPointToPoints1 (O[2], ALLRELIG) #dist - [3]
if O[1] >= closReligion[1]:
O.append (midPtWater (self.otherW, self.otherM, O[2], self.ceremony, self.entrance, self.Aorthodox, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = O[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
O.append (midPtWater (self.otherW, self.otherM, O[2], self.ceremony, self.entrance, self.Aorthodox, ptt)) # midPt [3]
newCen = newCenter (O[2], O[3], cofCenMove)
O[2] = newCen
prevousPt = newCen
if O[1]/10 == 0:
GG = randint (0,1)
else:
GG = O[1]/10
for i in range (GG):
closTree = closestTreeToPoint (O[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
ON = 0
O2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
O2 = O[2]
cube = cmds.polyCube (w =size*(ON/MAX) ,h=size*(ON/MAX) ,d=size*(ON/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(O2[0],O2[1], O2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
######HINDU######
closReligion = closestPointToPoints1 (H[2], ALLRELIG) #dist - [3]
if H[1] >= closReligion[1]:
H.append (midPtWater (self.otherW, self.otherM, H[2], self.ceremony, self.entrance, self.Aprotest, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = H[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
H.append (midPtWater (self.otherW, self.otherM, H[2], self.ceremony, self.entrance, self.Aprotest, ptt)) # midPt [3]
newCen = newCenter (H[2], H[3], cofCenMove)
H[2] = newCen
prevousPt = newCen
if H[1]/10 == 0:
GG = randint (0,1)
else:
GG = H[1]/10
for i in range (GG):
closTree = closestTreeToPoint (H[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
HN = 0
H2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
H2 = H[2]
cube = cmds.polyCube (w =size*(HN/MAX) ,h=size*(HN/MAX) ,d=size*(HN/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(H2[0],H2[1], H2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
######JUDAISM######
closReligion = closestPointToPoints1 (J[2], ALLRELIG) #dist - [3]
if J[1] >= closReligion[1]:
J.append (midPtWater (self.otherW, self.otherM, J[2], self.ceremony, self.entrance, self.Ajudaism, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = J[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
J.append (midPtWater (self.otherW, self.otherM, J[2], self.ceremony, self.entrance, self.Ajudaism, ptt)) # midPt [3]
newCen = newCenter (J[2], J[3], cofCenMove)
J[2] = newCen
prevousPt = newCen
if J[1]/10 == 0:
GG = randint (0,1)
else:
GG = J[1]/10
for i in range (GG):
closTree = closestTreeToPoint (J[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
JN = 0
J2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
J2 = J[2]
cube = cmds.polyCube (w =size*(JN/MAX) ,h=size*(JN/MAX) ,d=size*(JN/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(J2[0],J2[1], J2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
######PROTESTANTISM######
closReligion = closestPointToPoints1 (P[2], ALLRELIG) #dist - [3]
if P[1] >= closReligion[1]:
P.append (midPtWater (self.otherW, self.otherM, P[2], self.ceremony, self.entrance, self.Ahindu, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = P[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
P.append (midPtWater (self.otherW, self.otherM, P[2], self.ceremony, self.entrance, self.Ahindu, ptt)) # midPt [3]
newCen = newCenter (P[2], P[3], cofCenMove)
P[2] = newCen
prevousPt = newCen
if P[1]/10 == 0:
GG = randint (0,1)
else:
GG = P[1]/10
for i in range (GG):
closTree = closestTreeToPoint (P[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
PN = 0
P2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
P2 = P[2]
cube = cmds.polyCube (w =size*(PN/MAX) ,h=size*(PN/MAX) ,d=size*(PN/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(P2[0],P2[1], P2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
######ISLAM######
closReligion = closestPointToPoints1 (I[2], ALLRELIG) #dist - [3]
if I[1] >= closReligion[1]:
I.append (midPtWater (self.otherW, self.otherM, I[2], self.ceremony, self.entrance, self.Aislam, closReligion[2])) # midPt [3]
else:
closPT = closReligion[2]
g = I[2]
xx = g[0] - (closPT[0] - g[0])
yy = g[1] - (closPT[1] - g[1])
ptt = [xx, yy, 0]
I.append (midPtWater (self.otherW, self.otherM, I[2], self.ceremony, self.entrance, self.Aislam, ptt)) # midPt [3]
newCen = newCenter (I[2], I[3], cofCenMove)
I[2] = newCen
prevousPt = newCen
if I[1]/10 == 0:
GG = randint (0,1)
else:
GG = I[1]/10
for i in range (GG):
closTree = closestTreeToPoint (I[2], Trees)
closTree = closTree[0]
cmds.circle (c=(closTree[0], closTree[1], closTree[2]), r=1.5)
cmds.planarSrf (d=1)
#print "closTree"
#print closTree
for i in range (2):
closGrave = closestPointToPoints2 (closTree, allGraves)
closGraveName = [closGrave[0],closGrave[1]]
allGraves.remove (closGraveName)
if len(allGraves)==1:
return "Done."
if len(Trees) < closgrave =" closestPointToPoints2" closgravepos =" closGrave[1]" closgravename =" [closGrave[0],closGrave[1]]">= MAX:
IN = 0
I2 = closGrave[1]
allGraves.remove (closGraveName)
break
else:
I2 = I[2]
cube = cmds.polyCube (w =size*(IN/MAX) ,h=size*(IN/MAX) ,d=size*(IN/MAX))
CUBES.append (cube[0])
cmds.move (closGravePos[0], closGravePos[1], closGravePos[2], cube)
allGraves.remove (closGraveName)
cmds.curve( p=[(I2[0],I2[1], I2[2]), (closGravePos[0], closGravePos[1], closGravePos[2])] )
prevousPt = closGravePos
if len(allGraves)==1:
return "Done."
cmds.refresh()
#duplicate and move all the cubes to see the growth progress after running the script
sss = cmds.duplicate( CUBES )
gr = cmds.group( sss )
cmds.select (gr, r=True)
cmds.move( 0, 300*N, 0 )
#run the recursion again if there are more elements in the locators list then 0
if len(allGraves)>0:
self.GROWTH (Way, minGrow, maxGrow, size, allGraves, M2, B2, C2, O2, H2, J2, P2, I2, N, MN, BN, CN, ON, HN, JN, PN, IN, CUBES, MAX = 150.0, cofCenMove=10)
else:
return "Done."
to run the script
maya file
g= graves()
allGraves=g.allLocs()
g.getAll()
g.changeNetBecauseRepulsive()
allGraves = g.allLocs1()
g.deleteTrees ()
#'Random'-1 'Normal'-2 'War'-3
g.GROWTH (1,3,80,1.5,allGraves,0,0,0,0,0,0,0,0)
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